Today'stop five
Free trackers show player counts. This report adds an estimated price, red flags and a public way to reach each owner. Prices are estimates from public numbers, so treat them as a starting point.
The full board
Contact this week means a score of 75 or more; Watch means 60 to 74. Open "Why this score" on any game to see its six parts: momentum, stickiness, updates, originality, earnings and ease of buying. Players and rating are measured. Minutes per visit and prices are estimates. Splitting Point bought into Grow a Garden at about 500 to 1,000 players, so the small ones count.
Every game that made today's cut, scored out of 100.
Loading today's games.
Fast-rise genres are trend and sim games that tend to grow fast and fade. Slow-build genres are competitive, social or fishing games that tend to grow over months and last longer. Prices are estimates from public numbers, not reported earnings, and they aren't offers or appraisals.
Before you make an offer, ask the creator for
- Retention by traffic source from Creator Analytics
- 3 to 6 months of revenue and DevEx history
- Ad spend, to see how much traffic was paid for
- Whether it has unlocked the Kids and Select audiences
- Written IP assignments from everyone who built it
- The private modules and packages that must be re-uploaded after a transfer
Hits start small
Every game on the board is already bigger than Grow a Garden was at its buy-in. Grow a Garden had about 500 to 1,000 players at two to three weeks old when Splitting Point bought into it. The creator kept 50%.
The gap opens fast after that. Grow a Garden reached about 100,000 players by day 32. Steal An Egg had 371,000 on day 27. No game on the board is near that pace, so price them on the money they make now.
Most hits also crash. Grow a Garden 2 opened with 400,000 players and is down to about 2,000. Kick a Lucky Block fell from 1.7 million to about 7,000. In our method, how fast a game fades sets its price.
- Grow a Garden
- Steal a Brainrot
- Steal An Egg
- Grow a Garden 2 (faded)
- Today's board
- Scored 75+
- Seed tier, 300 to 3,000 players
Past hits show reported peaks and live counts, so they run high. Hover or tap a point for details, or open the numbers below.
Show the chart's numbers
| Game | Day | Players | Note |
|---|
How fast it fades sets the price
If a game loses a share of its players every month, its future revenue adds up to about one month's revenue divided by that share. Analyst David Taylor says short-lived games sell for one to two months of revenue and durable ones for about 12, so we cap it at 12. These past games line up with the few deal prices that have been reported.
The decline rates are our estimates from reported player counts, and the fast-fade rows start from event peaks, so they overstate the drop. A game under six weeks old, or still rising, has no fade to measure yet. We price fast-rise games at 1 to 2 months and slow-build games at 3 to 6. Upside is better bought with a stake or revenue share than with a bigger upfront price.
| Months of revenue | Game, what happened and players lost per month | |
|---|---|---|
| 1 | .3 | Grow a Garden 2976,000 players in June 2026, about 2,000 now.Lost about 79% a month. |
| 1 | .4 | Animal Hospital1.3 million in July 2026, about 24,000 now.Lost about 74% a month. |
| 1 | .5 | Kick a Lucky Block1.7 million in May 2026, about 7,000 now.Lost about 67% a month. |
| 2 | .1 | Blue Lock: RivalsSold for more than $3 million near its 1 million peak, about 50,000 four months later.Lost about 50% a month. |
| 4 | Grow a Garden2.7 million average in June 2025, 15,000 to 30,000 now.Lost 25 to 28% a month. | |
| 6–8 | Steal a BrainrotAbout 1 million average in Sept 2025, 90,000 to 170,000 now.Lost 13 to 17% a month. | |
| 12 | RIVALSDown about 7% month over month in Sept 2026.Lost about 7% a month. 12 is our cap. | |
Already charting
The 25 biggest games under six months old. Big buyers are more likely to know these already, so they're here for context. Use the column buttons to sort.
| Rank | Game |
|---|
Check these first
These scored well enough for the board, but each has one thing a buyer should check before going further.
Nothing here is an accusation against the creators.
Names that reference other brands
Lawyers call unlicensed characters or brands a major red flag in a game sale. We haven't checked whether these are licensed, and some may be through Roblox's License Manager.
Unusual numbers to check first
Bots and AFK farms can inflate players and play time, and they tend not to vote or favorite. These numbers stand out from the rest of today's pool. There can be ordinary reasons, so ask the creator before pricing.
Track record
We log every pick with its score and the date. Eight weeks after each issue, we check how every logged game did and publish the results here, good or bad.
picks logged so far, starting Oct 23, 2026
first results, 8 weeks after the first issue. A game counts as a hit if its players grow at least 5× and hold.
For example 2,500,000 Robux, 40 million visits or $9,500. The estimate below updates as you type.
What moves a game up its range
Buyers pay for staying power. Voldex has said it buys established communities because marketing can't cheaply rebuild them, and it moved Brookhaven to weekly updates.
- Each update leaves a higher low point than the last
- Players come back on many days, not one long session
- Ownership sits in a group, with IP assignments from every contributor
- No borrowed characters, brands or music
- Kids and Select audiences already unlocked
- Most traffic comes from Roblox recommendations, not ads
A starting range, not an appraisal. Everything stays in your browser. Robux convert at the DevEx rate, $0.0038 each. Visits convert at $0.004 to $0.012 of developer revenue each. We cap the price at 12 months of revenue even for durable games, because buyers discount for risk.
Get the report or a valuation
This page doesn't send or store anything. Fill in a form, copy the message it writes, and send it to us yourself. Only include what's asked. Never send passwords, account cookies or payment card numbers.
We value developers' games for free and sell a report to buyers. We never share a developer's private numbers without written permission, and we never take a fee from both sides of a deal.
Or reply in the thread where you got this link.
How a sale works
Roblox has allowed official ownership transfers since December 2024. What changes hands is the game and the right to earn Robux from it. Robux already earned stays with the seller. This is general information, not legal advice, and we don't take part in sales.
If the seller is under 18, a parent or guardian should sign too, and both sides should get legal advice first. In California, a minor can generally cancel a contract they signed.
How we score and price
| Momentum | 25 | Latest visits against the lifetime average, Up-and-Coming and Top Trending ranks |
|---|---|---|
| Stickiness | 25 | Minutes per visit against GameAnalytics benchmarks (median 6.6, top quarter 14.5, top tenth 26.4), rating, favorites and votes per 1,000 visits, Top Revisited |
| Updates | 15 | How recently it updated, and whether it's still shipping after a month |
| Originality | 15 | Slow-build genres score higher. Games built on a current trend lose points, because Roblox says it no longer prioritizes close look-alikes in recommendations |
| Earnings | 10 | Rank on Top Earning, the main public sign of revenue |
| Ease of buying | 10 | Group or solo ownership, verified badge, group size, names that reference other brands |
We read Roblox's public chart lists and pulled each game's public stats.
Minutes per visit is players × 1,440 ÷ visits a day.
Momentum and stickiness are ranked against the rest of today's pool. Each unusual-number flag takes off 5 points and moves the game to the check-first list. The weights are our judgment, not a tested model.
Revenue a month = visits a month × 1–3% who pay × 150 Robux × 70% creator share × $0.0038 per Robux, or about $0.004 to $0.012 per visit
The price we show is middle revenue × middle months, marked low confidence. The full range in each game's details runs from low revenue × low months to high revenue × high months, a 6× spread that reflects how little you can see from outside a game. Once we've tracked a game for 4 weeks, the months come from its measured decline instead of its genre. Rebuild the price on real revenue once the seller shares it. A 2026 game probably earns less per player than the 2025 hits did.
Sources
- Roblox charts (opens in a new tab) and Roblox's public games data
- GamesBeat: Grow a Garden's creator on its early numbers (opens in a new tab)
- Wikipedia: Grow a Garden (opens in a new tab)
- Wikipedia: Steal a Brainrot (opens in a new tab) and Guinness (opens in a new tab)
- Misfits Gaming: Steal An Egg at day 27 (opens in a new tab) and Player.One: day 46 (opens in a new tab)
- RoWatcher: Steal An Egg (opens in a new tab), Kick a Lucky Block (opens in a new tab), Animal Hospital (opens in a new tab), Grow a Garden 2 (opens in a new tab), RIVALS (opens in a new tab), Fish It! (opens in a new tab)
- Wikipedia: Dress to Impress (opens in a new tab)
- Bloomberg via Dallas News: Blue Lock: Rivals sale and the months-of-revenue rule (opens in a new tab)
- Tubefilter: Blue Lock: Rivals after the sale (opens in a new tab)
- Net Influencer: how Voldex buys and runs games (opens in a new tab)
- InvestGame: Brookhaven price estimate (opens in a new tab) and RoWatcher: revenue estimates (opens in a new tab)
- GameAnalytics 2025 Roblox report (opens in a new tab)
- Roblox: how discovery ranks games (opens in a new tab) and look-alike games (opens in a new tab)
- Profitable: revenue formula (opens in a new tab) and Roblox: DevEx rates (opens in a new tab)
- Roblox: ownership transfer (opens in a new tab)
- HCR Law: buying or selling a Roblox game (opens in a new tab)
About
- Run by
- Gautam Prasanna
- First issue
- October 23, 2026
- Independent
- Not affiliated with Roblox
Spawnbook is run by Gautam Prasanna. We value developers' games for free and sell a weekly report to the studios and investors who buy them. We never share a developer's private numbers without written permission, and we never take a fee from both sides of a deal.
We publish information and estimates. We don't negotiate deals, act as a broker, take part in sales or hold money. Nothing here is an appraisal or financial, legal or investment advice. Roblox and game names belong to their owners and are used only to identify games, and game names link to their public Roblox pages.